JiveX: Flash Fire Technique Cost: 3m; Mins: Martial Arts 3, Essence 1; Type: Reflexive Keywords: Combo-OK, Leader Duration: Instant Prerequisite Charms: None Flames can go from embers to infernos in a matter of moment, there is no reliable way of predicting how swiftly this escalation can happen. The only universal truth of the transformation is that it always happens too soon. This charm enchances the Martial Artist's Join Battle roll adding (Martial Arts) dice to it and reducing his final position in the reaction count by -1. If he already acts on tick 0, this effect instead refunds him 2m of this charm's cost. This charm may be used in mass combat when the Martial Artist fights as a Solo unit
JiveX: Roaring Bonfire Dance Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1) Keywords: Combo-OK, Obvious Duration: One Action Prerequisite Charms: Flash Fire Technique The Martial Artist dances like a bonfire, surrounding and consuming his foe. This charm enables the martial artist to extend the reach of his blows with fire essence and to strike foes up close without putting himself at risk for retribution. The Martial Artist's unarmed attacks gain the R Tag for the duration, and he becomes an invalid target for melee or martial arts counterattacks unless they are made with a weapon with the R tag or which can strike at a range. Even against such attacks, all counterattacks against the martial artist suffer a -1 external penalty as she, like fire, burns her foes without ever giving them the chance to strike her.
JiveX: Searing Fist Attack Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplemental Keywords: Combo-OK, Crippling, Obvious Duration: Instant Prerequisite Charms: Roaring Bonfire Dance The Martial Artist strikes a blow that burns from within with terrible fire essence, when it strikes, she unleashes this essence to scorch the flesh of her foe. This charm may supplement any attack that does lethal damage, should it land, convert one dice of lethal, post-soak, damage into an automatic success and reduce the target's Appearance by a value equal to half the most serious lethal or aggravated wound penalty caused by this attack's damage, round down. This secondary effect is Crippling, manifesting as hideously scorched flesh which flakes and bubles as it cooks from within. Exalted recover from this Crippling effect when they heal the associated wounds, mortals require medical care to treat the effect. The Crippling effect inflicted by this charm is not cumulative and subsequent uses of this charm replace the pre-existing one.
JiveX: Perfect Blazing Blow Cost: 2m 1wp; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 4) Keywords: Combo-OK, Obvious, Leader Duration: Instant Prerequisite Charms: Roaring Bonfire Dance This Charm may benefit a rolled unarmed martial arts attack, converting all unsuccessful dice into automatic successes. This charm is subject to the same restrictions placed upon the 3rd Excellency with regards to its compatiblility with the First and Second Excelencies. It also cannot cause the Martial Artist's final successes to exceed (Dexterity+Martial Arts+Relevant Specialty). If an attack succeeds because of the application of this charm then it is considered to have succeeded by a threshold of 0 for the purposes of determining Raw damage. The Leader effect of this charm may only be used when the Exalt fights as a solo unit, or to aid an attack against a solo unit or a called shot against a special character.
JiveX: Fire Dragon Form Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 5) Keywords: Combo-Basic, Form-type, Obvious Duration: One Scene Prerequisite Charms: Perfect Blazing Blow, Searing Fist Attack The Martial Artist's anima bursts into its full, terrible, glory and subliminates itself into fire essence. The Martial Artist's movements quicken, fueled by the vigour of fire. While this charm is active, the martial artist gains the following benefits: --While wielding this style's form weapons, she adds +2 to their Defense and Damage traits, and the cumulative DV penalty the martial artist suffers as a result of flurries of martial arts attacks, is reduced by (Essence) to a minimum of 0. This penalty reduction is cumulative, and applies to the total value of such penalties not on a case-by-case basis. --Exclusively for the purpose of augmenting Dodge and Martial Arts stunts the Martial Artist gains the temporary Motivation "Fight with the grace, fury and terrible speed of wildfire; immolating your enemies." Instead of providing experience, 3-dice stunts which resonate with this motivation and are successful instead allow the Martial Artist to regain a spent Valor or Conviction Channel. --Terrestrial Exalted add (Essence/2) to the damage inflicted by anima flux, making this style dangerous for the unrestrained practioner. The anima banners of non-terrestrial exalted are harmonized with fire essence to such an extent that behave as fire-aspected animas with regards to causing anima flux damage.
JiveX: Wound-Cauterizing Dragon Strike Cost: 4m, Mins: Martial Arts 4, Essence 3; Type: Supplemental Keywords: Combo-OK, Obvious, Holy, Crippling Duration: Instant Prerequisite Charms: Fire Dragon Form This charm supplements an unarmed Martial Arts attack which deals lethal damage against a target with a Permanent Essence Lower than the Martial Artist's Permanent Essence. If the attack lands, any damage it inflicts is a Crippling effect and cannot be healed by except by charms which heal crippling damage. This effect also closes any wound it inflicts, preventing bleeding or infection. Against creatures of darkness the Flames of Hesiesh burn hot, adding +2 to the Martial Artist's Permanent Essence for the sole purpose of determining whether this charm can effect a target.
JiveX: Essence Igniting Nerve Strike Cost:3m 1wp Mins: Martial Arts 4, Essence 3; Type: Supplemental Keywords: Obvious, Combo-OK, Shaping Duration: Instant Prerequisite Charms: Fire Dragon Form The Martial Artist forces harmony between her essence and her opponent's essence, causing them to scorch her body. This charm adds a number of dice of post-soak damage to the Martial Artist's attack against any Essence User equal to their Permanent Essence. It also causes them to instantly shed (Essence x 2) motes in a blaze of fire essence, as a shaping effect.
JiveX: Breath of the Fire Dragon: As Written (Per Errata) Pre-requisite Charms: Wound Cauterizing Dragon Strike, Essence Igniting Nerve Strike.
JiveX: Overwhelming Fire Majesty Surge Cost: 5m; Mins: Martial Arts 5, Essence 3; Type: Reflexive Keywords: Combo-Basic, Obvious, Emotion, Leader 4, Action Only Duration: Two Actions Prerequisite Charms: Fire Dragon Form The Martial Artist gathers his essence and burns in the eyes of his enemies, a terrible expression of wrathful flame. As he blazes through the ranks of the enemy like a wildfire spreading across the open plains, he sows fear into his enemies hearts. While this charm is active, any character the Martial Artist attacks with an unarmed Martial Arts attack, and who has a MDV lower than the Martial Artist's attack successes (before DV applications) suffers a fear based emotion effect which inflicts an internal penalty of the martial artist's (permanent essence) on any action the target takes except to flee the battle, surrender, or beg for mercy. This charm costs 1wp to resist for a single action, once a character has spend 3wp resisting this charm in a scene they are immune to all activations of this charm for the remainder of the scene. This charm provides unnatural mental influence.
JiveX: Flickering Fire Mode Cost: 5m-1m Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious Duration: One Tick Prerequisite Charms: Overwhelming Fire Majesty Surge The More furiously you swat a flame the more it dances merrily this charm eliminates all onslaught penalties to the Martial Artist's DV's and adds a bonus to the Martial Artist's PDV equal to half the canceled penalties, round up. This charm's cost varies based upon the number of motes spent on Fire Aspected charms since the last time his DV refreshed. For every 2m spent on any charm associated with the Element of Fire reduce the cost of this charm by 1m to a minimum of 1m.
JiveX: Fiery Hand Attack Cost:-- (+2m) Mins: Martial Arts 5, Essence 3; Type: Permanent Keywords: Combo-OK, Obvious Duration: Permanent Prerequisite Charms: Flickering Fire Mode This charm is an optional enchancment to the Charms Essence Igniting Nerve Strike, and Breath of the Fire Dragon and Searing Fist attack and any other charm which inflicts damage by direct exposure to Fire and can enchances a Martial Arts attack. By paying an additional 2m in step 1 the Martial Artist causes the target, shoudl they suffer one or more level of damage from the attack, to burst into flame. (See the text of the Charm Fiery Hand Attack).At Essence 4+ any character with a Fire Aspected Anima active may use this charm to benefit damage inflcted by their anima (either by anima flux or by the Fire Aspec Anima Power).
JiveX: Consuming Might of the Fire Dragon Cost: --; Mins: Martial Arts 5, Essence 4; Type: Permanent Keywords: Form-Enchancing, Reactor Duration: One scene Prerequisite Charms: Fiery Hand Strike The Martial Artist is the ultimate avatar of Hesiesh's Martial Prowess. This charm is a permanent enchancment both to the Martial Artist's capabilities and to his facility with the use of the Form-Charm. While the form charm is active, the Martial Artist gains the Fire Aspect Anima power, if the character already possessed such, it is activated and the damage it inflicts is doubled and its benefits applied even to attacks with the style's form weapons. The defiance of his enemies fuels the Fire Dragon. Whenever a character spends willpower a Fire-Aspected emotion effect inflicted upon them by the martial artist while the Martial Artist is within (Essence x 100) yards the Martial Artist regains 1m per point of willpower spent and also regains 1m at the end of any action on which his actions inflict fire damage upon a being with Permanent Essence 1+ who attacked him earlier in the scene. This charm cannot yield more than a 5m return in a given action, all refunded motes are peripheral.
Drainomancer:The Motivation change is weird, unnecessary and feels beyond the scope of the style. The Terrestrial specific bonus is fairly weak given how bad anima flux is to begin with and too limited to Fire-Aspects when any other kind of Terrestrials can progress into and learn the style. Also, Celestials getting basic anima flux from it is both unnecessary and fairly useless for them. Instead, why not have the Terrestrial bonus be 'you add one dice to your pre-soak damage for every additional successful attack in a flurry beyond the first'? Or they add Essence to the bonus accuracy and damage to their Form weapons instead of the flat +2?
Drainomancer: Finally, does the capstone of this style honestly need mote regeneration? Why not something properly exemplifying the Fire Dragon by modifying all Elemental keyword charms with a Fire effect, such as Dragon Graced Weapon\Arrow? If its not focused on offensive purposes, then why not the purifying aspects of Hesiesh? Something like removing any Poison, Sickness, Crippling, etc effects from the martial artist, maybe a self-healing effect, or making the martial art's Anima Flux inflict Aggravated damage on Creatures of Darkness or making Anima Flux damage unsoakble lethal damage against Creatures of Darkness (could tone this down to 'ignores soak from armor and charms'.)
Drainomancer: This is a permanent upgrade to Flickering Fire Mode but modifies three other Charms. The wording suffers like other charms in this rewrite, the Step timing is off, the effect being identical to Fiery Hand Attack makes me wonder why this isn't a permanent upgrade for That making it multi-applicable, and finally the Anima Flux (even with the bonus from the Form) is too lowballed to actually inflict damage on a vast majority of enemies the stylist would face.
Drainomancer:Same problem as above, especially in the first sentence. I would change it to 'This charm eliminates any onslaught penalties the martial artist is suffering and instead adds them as a bonus to his DVs, up to a maximum of his (Essence, MA, whatever).' The mote price gauge is very cumbersome; toss it and make it a flat amount, like 3-5. Increase the duration to One Action or Essence\Martial Arts Actions, and adjust the mote cost accordingly.
Drainomancer: 3m 1wp for +ess post soak and (6 bare minimum) motes lost? With the Shaping keyword to counter it? And the same Essence cap? Needs serious work to make it a worthwhile investment.
Drainomancer:. The effect of this charm feels clumsy, especially with the limited number of successes despite always having a set Threshold of 0 (which is mechanically impossible as you need at least 1 success past DVs.) The mass combat part runs into the same problem with being Solo.
Drainomancer: This locks down a lot of counterattack charms.. I guess that is the point. I would've just made it a flat scaling (by Essence, cap at something reasonable like 3-5) external for anyone not attacking you with a R tag weapon ontop of R for yours. Works as intended I guess.
JiveX:Flash Fire Technique
JiveX:Roaring Bonfire Dance
JiveX:Searing Fist Attack
JiveX:Perfect Blazing Blow
JiveX:Fire Dragon Form
JiveX:Wound-Cauterizing Dragon Strike
JiveX:Essence Igniting Nerve Strike
JiveX:Breath of the Fire Dragon: As Written (Per Errata)
JiveX:Overwhelming Fire Majesty Surge
JiveX:Flickering Fire Mode
JiveX:Fiery Hand Attack
JiveX:Consuming Might of the Fire Dragon
Modified Charm text:The Martial Artist is the ultimate avatar of Hesiesh. This charm permanent enhances both the Martial Artist's capabilities and his facility with Fire Dragon Form. While that charm is active, the Martial Artist gains the Fire Aspect Anima power, if he did not already. If he does, then it's damage is doubled and benefits attacks with the style's form weapons. In addition, the defiance of his enemies fuels the Fire Dragon. Whenever a character, who must be within (Essence x 100) yards, spends willpower resisting a fire aspected emotion effect generated by the user, the martial artist regains 1 mote per willpower spent. Also, he regains 1 mote at the end of any action on which he inflicts fire damage upon a being with Essence 1+ who must have attacked him earlier in the scene. This charm cannot yield more than a 5m in a given action, all gained motes are peripheral.
JiveX:Fire Dragon FormCost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 5)Keywords: Combo-Basic, Form-type, ObviousDuration: One ScenePrerequisite Charms: Perfect Blazing Blow, Searing Fist AttackThe Martial Artist's anima bursts into its full, terrible, glory and subliminates itself into fire essence. The Martial Artist's movements quicken, fueled by the vigour of fire. While this charm is active, the martial artist gains the following benefits:--While wielding this style's form weapons, she adds +2 to their Defense and Damage traits, and the cumulative DV penalty the martial artist suffers as a result of flurries of martial arts attacks, is reduced by (Essence) to a minimum of 0. This penalty reduction is cumulative, and applies to the total value of such penalties not on a case-by-case basis.--Exclusively for the purpose of augmenting Dodge and Martial Arts stunts the Martial Artist gains, in addition to his current Motivation, the temporary Motivation "Fight with the grace, fury and terrible speed of wildfire; immolating your enemies." Instead of providing experience, 3-dice stunts which resonate with this motivation and are successful instead allow the Martial Artist to regain a spent Valor or Conviction Channel. --Terrestrial Exalted add (Essence/2) to the damage inflicted by anima flux, making this style dangerous for the unrestrained practioner. The anima banners of non-terrestrial exalted are harmonized with fire essence to such an extent that behave as fire-aspected animas with regards to causing anima flux damage.
Ncolic: That basicly allow him to make 0 penalty 6 attacks each action with a flurry for 0m. Unless i understood the charm effect completely wrong
Kukla:Does it still have that weird style-weapon bonus?
JiveX: Flash Fire Technique
JiveX: Roaring Bonfire Dance
JiveX: Searing Fist Attack
JiveX:This charm may supplement any successful, unarmed martial arts attack.
JiveX: Perfect Blazing Blow
JiveX: Fire Dragon Form
JiveX: Wound-Cauterizing Dragon Strike
JiveX: Essence Igniting Nerve Strike
JiveX: Breath of the Fire Dragon: As Written (Per Errata)
JiveX: Overwhelming Fire Majesty Surge
JiveX: Flickering Fire Mode
JiveX: Fiery Hand Attack
JiveX: Consuming Might of the Fire Dragon